
I had cases where the kill was hauled to the outside Butcher's, from there to the outside refuse pile and finally to the inside Butcher's shop for processing. Their work routine was serously disrupted when I set up a second Refuse/Butcher/Tanner setup within the fortress. I eventually assigned that job combination to more dwarves, but the first use I got out of my 'Corpse processing near refuse stockpile' setup was when my two hunters (who doubled as butchers/tanners) began to bring back their kills. I tried to create the 'Butcher an Animal' job several times during each of the above stages, all to no avail. When I removed that stockpile designation, the corpse was eventually transfered to the main refuse pile where it eventually rotted, then decayed. I tried the trick of creating a refuse stockpile under the corpse. Specifically, I don't think I looked at the jobs queue but am certain that no automatic 'butcher animal' job was created in the Butcher's shop. I was aware that the jobs for butchery should eb sheduled automatically, but probably not of the advanced ways to check whether anything was to be done about the corpse. This reduces the hauling, as long as these are the only shops of their kind.Īfter said Snakeman attack, I left the poor dead mule alone for a while, checking periodically whether it had started to rot (that took a very long time). I am pretty (but not 100%) sure this beast hadn't been a pet.įirst, my starting setup: I always build an outside refuse pile and a Butcher's and Tanner's shop right beside that very early in each game. I tried this with one of my starting mules that had fallen to a Snakemen attack. Having animals killed in combat be buchered seems very flaky, if it works at all. (This becomes a pain when some dwarf is dragging a corpse to get butchered, gets thirsty, drops the corpse, then some other dwarf comes along and drags it all the way back to the refuse pile.) Meaning first someone drags the corpse to a refuse pile, then it will become available to butcher. dwarves wont even think about butchering corpses that arent stockpiled. I usually put this on repeat a few times a year.Īlso normally dwarves will only butcher already-dead corpses that are on a refuse stockpile. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. the corpse was not a tamed animal when it was alive (or a sapient creature) the corpse is in a stockpile or within a small radius of the butchers workshop.

This grabs a random corpse when the job is active. corpse on the ground, edged weapon in hand. corpse in hand, edged weapon (even arrow/bolt) in hand. The "Butcher Animal" in the butcher shop occurs with an already dead animal to process such as a wolf/lion/etc. to my knowledge you can: butcher any sufficiently large corpse (starting with about dog/wolf size smaller animals cannot be butchered) by having: 1.

This screen lists all the animals and 'b' allows them to be slaughtered into meat/fat/etc. Go into the V screen and arrow left/right and hit enter on the Animals tab. To turn the animals into steaks, thats called "Slaughtering".
